THE FUTURE OF ANIMATION THE FUTURE OF ANIMATION THE FUTURE OF ANIMATION

THE EASIEST WAY TO ANIMATE

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Cascadeur is a 3D animation software
for character animation, mocap cleanup,
AI motion generation, and editing

INBETWEENING

AI interpolation that instantly generates motion between keyframes

RAGDOLL

Procedural animation tool that makes characters react to impacts, simulates falls, and collisions

AUTOPOSING

AI system that lets you get natural poses by moving fewer control points

QUADRUPEDS

Quick rigging, AutoPosing and one-click Retargeting for 4-legged animals, cats, dogs, horses, etc.

AI MOTION GENERATION

Allows to generate different types of animation, such as running, jumping, combat, acrobatics, idles, and more

AUTOPHYSICS

Character double displays a physically accurate result. Allows to quickly adjust secondary motion, inertia, etc.

RIGGING

Drag-and-drop the joints of your character to generate the rig automatically for humanoids and quadrupeds

RETARGETING

Copy/paste animation between different characters, regardless of their skeletal structure and proportions

UE LIVE LINK

Stream animation directly to Unreal Engine, and any changes will update in real time

Solutions

A set of tools to quickly fix and edit any motion capture data, prevent feet sliding, knee pops, and geometry penetration, as well as fix poses with AutoPosing, apply AutoPhysics to add weight, and make changes using Animation Layers

Compatibility with other software

Cascadeur works with .FBX, .DAE and .USD files making it simple to integrate into any animation workflow.

Success stories

SHADOW FIGHT 4: ARENA

Nekki created the game’s combat animations in Cascadeur. Shadow Fight 4: Arena has surpassed 50 million downloads and 1.8 million reviews on Google Play alone.

Use Case

See how a 2D artist built a complete 3D animation pipeline for the chaotic indie game Bring It.

Live Challenge

Grant Abbitt puts Cascadeur to the test in a spontaneous, unedited animation challenge.

Interview

Cascadeur CTO Alexander Grishanin explains why editable AI matters more than one-click generation.

Tutorial

Royal Skies shows how Cascadeur can turn raw motion capture into clean, editable animation.

Use Case

Her Majesty explores how subtle gestures, weight shifts and stillness can create believable acting.

Review

Animation teacher Nils Gallist tests Cascadeur 2026.1 and its new AI-assisted workflow.

Interview

Max Makishi talks about Cascadeur, animation craft and the future of artist-controlled AI.

Tutorial

Follow a complete parkour workflow from initial poses to a polished, export-ready animation.

Use Case

See how a solo developer created weighty character animation for a game set in 1970s Istanbul.

Stream

Royal Skies explores Animation Layers and the Cascadeur 2026.2 workflow in a live stream.

Tutorial

Learn how to animate MetaHumans in Cascadeur and preview the results live inside Unreal Engine.

Review

A Japanese animator reviews Cascadeur 2026.2 and demonstrates its most important new features.

Tutorial

Learn how to rig, pose and retarget a quadruped character using Cascadeur’s dedicated tools.

Press

CG Channel examines Cascadeur’s new Animation Layers, Easing controls and pipeline improvements.

Product News

Animation Layers and Easing bring faster, non-destructive editing to Cascadeur 2026.2.

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