Export FBX/DAE


Cascadeur gives you an option to export your work in various formats to use it in other software.

Export FBX/DAE

Hot key: Shift + F8

To export a Cascadeur scene - or a part of it - into either FBX or Collada file:

1. Select Export → Fbx/Dae from the File menu.

2. The FBX/DAE Export dialog window will appear:

In this window, you can set up various parameters to define how exactly your scene should be exported.


Here, you can select one of the predefined setting schemes, each one optimized for a particular task.
Available options are:
Animation is for exporting animation data without models or auxiliary objects.
Model is for exporting only the 3d meshes without animation attached to them.
Scene exports the entire Casacdeur scene.
Scene - selected objects is like the previous one, but only take into account the currently selected objects.


This section contains settings that define what parts of the model should be exported.

Export selected intervals
If this option is enabled, only animation data from the currently selected frames is exported; animation from other frames is ignored.
Disabled by default.

Export selected objects
If this option is enabled, only the currently selected objects are exported; the rest of the scene is ignored.
Also disabled by default.


These options define what should be included in the exported file.

If this option is enabled, animation data is included in the exported scene.
Enabled by default

If this option is enabled, the meshes (3d objects) are included in the exported scene.
Also enabled by default.

Once you’ve finished setting up export options, click the Export button:

Then set the name and destination for the file to save your scene to.

Switching FBX Formats

FBX files can store data in either ASCII (i.e. as text) or binary format.

By default, Cascadeur uses ASCII format. But as this format is not recognized by some 3D software, you might have to use binary format for exporting your models and animations.

To switch between formats:

1. Select Settings window from the Settings menu.

2. Open APP panel.

3. Set TypeFbxAscii to Off

Respectively, if you want to use ASCII FBX format, set this parameter to On.

Export Video

Another available option is to export an animation as a video file.

To do this:

1. Select Export → Video|Sequence from the File menu:

2. The Export video window will appear:

3. In this window, you'll need to set the output parameters for your video file:

Output To defines whether the scene should be rendered as a video file (the video file option), or as a sequence of pictures (the image files option).
Output Directory sets the folder to store the rendered scene.
Output Name sets the name for the video file/image sequence files.
Resolution sets the width and the height of the video/images. Resolution can be set manually or selected from one of the presets (to select a preset, click the square-shaped button to the right from the resolution values).
Render Quality defines the quality/level of compression for the video/images. Higher values result in better quality, but also increase the size of the file(s).

4. Once the parameters are set, click the Start rendering button.

Export Customization

Animation export in Cascadeur can be customized within wide limits.
For example, you can choose which joints should be exported and which to ignore. The same goes for animation: it is possible to manually set types of animation - such as translation, rotation etc. - to be ignored for a particular joint during export.

To customize animation export:

1. Select a joint or a group of joints.

2. Go to the Object Properties panel.

3. Open the FBX Export tab:

There, you will find a set of options for controlling how exactly the selected joint(s) (and animation assigned to them) should be exported.

These options are described in greater detail on the Animation Behaviors page.


The options have to be set manually for every joint that requires custom export settings.

Common Problems

Problems with parsing FBX

If you are having troubles with using FBX files exported from Cascadeur, try using Collada instead

File format can be selected during export, in the Save File dialog

Models are imported with incorrect scale

Try using scale-related options (such as Scale Compensate in Maya) when importing Cascadeur models to other software.. If this doesn't help, try using different file formats

Multiple root bones

Delete the root bones you don't need and leave only one.

A bone can be deleted by:

1. Switching to the Joint Mode.

2. Selecting a bone you want to delete.

3. Selecting Delete objects from the Objects menu (or pressing Del).


See Also


Export to Unreal Engine

Export to Unity

Was this article useful to you?